Enigmatica 6
  • Welcome to the Enigmatica 6 Wiki!
  • Administration
    • FTB Essentials: Commands
    • FTB Chunks: Claims & Chunkloading
    • FTB Ranks: Management
  • Gameplay
    • How To...?
      • Animal Taming and Breeding
      • Botania: Basic Mana Generation
      • Botania: Automating the Runic Altar
      • Cobble Gen Randomizer: Cobbleworks
      • Farmer's Delight: Automating Straw
      • Flux Networks: Automating Flux Dust
      • Mekanism: Simple Fission Safety
      • Nature's Aura: Aura Generation
      • Occultism: Automating Rituals
      • Occultism: Automatic Djinn Repair
      • PneumaticCraft: Safe Compressor Usage
      • PneumaticCraft: Heating and Cooling
      • Powah: Automating the Energizing Orb
      • Resourceful Bees: Working with Bees
    • What Can Do...?
      • Enchanting: Application and Manipulation
      • Flight: Creative and Others
      • Mobs: Spawning and Killing
      • Ore: Generation, Quarrying, and Automatic Mining
  • Energy Generation
    • Energy Generation
      • Immersive Engineering
      • Mekanism
      • Powah
      • Thermal Series
  • Enigmatica 6: Expert
    • Tips and Tricks (WIP)
Powered by GitBook
On this page
  • Developer Notes
  • Ethylene
  • Fission and Fusion
  • Fission
  • Turbine Details
  • Optimized for Power Production
  • Optimized for Steam Recycling
  • Wind and Solar
  1. Energy Generation
  2. Energy Generation

Mekanism

PreviousImmersive EngineeringNextPowah

Last updated 3 years ago

Developer Notes

We've modified Mekanism's Energy generation quite a bit to make it's advantage over other mods smaller.

We implemented these changes in these Pull Requests:

Ethylene

TL;DR: Energy and Time cost to produce Ethylene Increased

These values end up allowing a single PRC producing Ethylene at top speed to consistently produce up to 3.2k rf/t in the Gas Burning Generator. This is with fully upgraded machines. Starting off the rates will be much slower/lower.

The rate of production is slowed substantially, meaning that the PRC is only capable of producing enough to keep a GBG running at 0.5 mb/t. This gives nice consistent power while allowing ethylene to serve as a dense power storage medium. It still retains it's high burn rate if enough can be supplied, up to ~70k rf/t.

The cost of production is brought up to help balance out the numbers while keeping the production speed reasonable. Overall, it costs about 2.4k rf/t to produce per PRC and burns for about 5.6k rf/t if burned as quickly as it is produced. About thirteen upgraded PRCs would be required to maintain the maximum burn rate of a single Gas Burning Generator.

Generator
Output per 1000 mb (MFE)
Burst Rate (FE/t)
Net Average Rate (FE/t)

Gas Burning Generator

11,260,000

72,190

3,200

Fission and Fusion

Energy per mb of Steam is reduced. This has a heavy impact on fission burn rate. Since less steam is produced, less water is recycled for cooling. Reactors will explode if they're running near their previous limits and do not have appropriate safety measures in place.

For instance, with the default configs, the basic fission reactor and turbine we provide in schematics produces 570k rf/t and can run at a burn rate of 20mb/t. It now runs stable at around 4mb/t and produces 114k rf/t. That's a pretty good step up from Powah reactors still, but a bit more in line.

Waste Decay Rate substantially increased, ultimately just meaning that fewer barrels are required in the world to handle dissipating the waste from a larger reactor. This should be helpful for those looking to build a permanent power infrastructure based on fission.

Fusion similarly sees a big hit from the steam change as well as a reduction in it's base power by a factor of 10. Passive generation is also significantly reduced, meaning a turbine is required to get the most energy out of Fusion.

Water cooled fusion generates enough steam to run a single max sized turbine at about 40% flow rate, generating another 3.18 million RF/t.

Of course, Fusion can still go a lot higher than this by pumping in D-T fuel. One Chemical Infuser making D-T as fast as it can (burning 204krf/t) was enough to create more steam than that max sized turbine can handle, bringing the previous 3.18 m rf/t up to over 8.82 m rf/t. So if people do want to get crazy still, they can, but it requires heavier infrastructure to do so. All total, pumping in maximum D-T fuel can produce about 31 million RF/t with enough turbines.

As a further addition, this all also means the minimum injection rates for self sustaining fusion is much higher. An injection rate of 14 is required for air cooled and 26 for water cooled. So even getting things started is a fair bit more costly. All numbers above were taken at 98 injection rate.

Fission

Output per 1000 mb (FE)
Rate (FE/t)

Basic Fission + Basic Turbine

28,437,500

570,910

Turbine Details

(Credits: Telemenar)

The following tables attempt to lay out the most efficient path to building turbines at a given size. The first aims to produce as much power as possible from incoming steam. These would be best used with Fusion or with a low burn rate Fission reactor to get the most out of them.

The second table attempts to move as much steam as possible in order to maximize the cooling going back to the source of steam. They are best used for running a hot Fission reactor in order to produce byproducts as quickly as possible, for instance in generating Anti-Matter. Of course, a good source of power will still be needed to keep the conversion of Polonium to Anti-Matter moving at a matching rate.

Optimized for Power Production

Width
Height
Casing
Structural Glass
Rotors
Coils
Dispersers
Vents
Condensers
Steam Max Flow (mB/t)
Energy Production (FE/t)

5

9

69

48

4

2

8

45

16

1,024,000

468,114

7

13

117

120

6

3

24

125

63

4,000,000

2,742,857

9

17

173

224

8

4

48

245

123

7,840,000

7,168,000

11

18

225

324

9

5

80

333

167

10,656,000

10,960,457

13

18

281

396

9

5

120

429

215

13,728,000

14,120,229

15

18

345

520

10

5

168

481

241

15,392,000

17,590,857

17

18

417

600

10

5

224

585

293

18,720,000

21,394,286

Optimized for Steam Recycling

Width
Height
Casing
Structural Glass
Rotors
Coils
Dispersers
Vents
Condensers
Steam Max Flow (mB/t)
Energy Production (FE/t)

5

9

69

48

4

2

8

45

16

1,024,000

468,114

7

13

117

60

3

2

24

185

93

4,515,840

1,548,288

9

17

173

84

3

2

48

385

193

12,320,000

4,224,000

11

18

225

108

3

2

80

549

275

17,568,000

6,023,314

13

18

281

132

3

2

120

693

347

22,176,000

7,603,200

15

18

345

104

2

1

168

897

449

28,704,000

6,560,914

17

18

417

120

2

1

224

1065

533

34,080,000

7,789,714

Wind and Solar

The Wind Generator has had it's max output reduced, but the effective range of generation has been narrowed. This means that max output is achieved at y90 instead of y256. Overall, this is a buff at sea level and promotes placing them at more reasonable altitudes. Note that the y-level is calculated at the turbine of the Wind Generator.

Solar is untouched and roughly in line with wind, other than the fact it doesn't produce at night.

Generator
Rate (FE/t)

Wind Generator (y40)

24

Wind Generator (y60)

72

Wind Generator (y90)

120

Solar Generator

21.8

Advanced Solar Generator

130.8

https://github.com/NillerMedDild/Enigmatica6/pull/1125
https://github.com/NillerMedDild/Enigmatica6/pull/1312
https://github.com/NillerMedDild/Enigmatica6/pull/1665
Page cover image