Enigmatica 6
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      • Animal Taming and Breeding
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      • Botania: Automating the Runic Altar
      • Cobble Gen Randomizer: Cobbleworks
      • Farmer's Delight: Automating Straw
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      • Mekanism: Simple Fission Safety
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      • Occultism: Automating Rituals
      • Occultism: Automatic Djinn Repair
      • PneumaticCraft: Safe Compressor Usage
      • PneumaticCraft: Heating and Cooling
      • Powah: Automating the Energizing Orb
      • Resourceful Bees: Working with Bees
    • What Can Do...?
      • Enchanting: Application and Manipulation
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  • Energy Generation
    • Energy Generation
      • Immersive Engineering
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      • Powah
      • Thermal Series
  • Enigmatica 6: Expert
    • Tips and Tricks (WIP)
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  • Developer Notes
  • Thermo Generators
  • Water Cooled
  • Liquid Starlight Cooled
  • I-C Honey Cooled
  • Solar Panels
  • Magmators and Furnators
  • Reactors
  • Water Cooled
  • I-C Honey Cooled
  • Ether Gas Cooled
  1. Energy Generation
  2. Energy Generation

Powah

Developer Notes

We've nerfed Powah's passive enery generation while buffing Reactor energy generation quite a bit in order to make them more appealing.

We implemented these changes in this Pull Request: https://github.com/NillerMedDild/Enigmatica6/pull/1248

The Starter tier of every machine has been removed.

Most recipes are now direct crafts, rather than tiered crafts, greatly reducing the cost of various generators. This goes hand in hand with an overall reduction in output of the more passive generators, such as solar.

An upgrade path still exists, allowing the player to take an old generator and insert new components into it, bringing it up to a higher tier. Any tier can be changed to any other tier.

The following values represent Normal mode only. Expert mode increases many of these even further.

Thermo Generators

Heat Sources have seen an overall reduction in efficiency while a new coolant has been introduced that's better than water.

In terms of RF generation, the low end has been boosted while the high end has been nerfed as shown below.

Water Cooled

Tier
Lava
Magma
Blazing Block
Nitro Block
Extraction Cap (FE/t)

Thermo Gen (Basic)

130

156

182

286

2419

Thermo Gen (Hardened)

140

168

196

308

2739

Thermo Gen (Blazing)

150

180

210

330

3059

Thermo Gen (Niotic)

160

192

224

352

3379

Thermo Gen (Spirited)

170

204

238

374

3699

Thermo Gen (Nitro)

180

216

252

396

4019

Liquid Starlight Cooled

Tier
Lava
Magma
Blazing Block
Nitro Block
Extraction Cap (FE/t)

Thermo Gen (Hardened)

796

956

1354

1752

2739

Thermo Gen (Blazing)

853

1024

1450

1877

3059

Thermo Gen (Niotic)

910

1092

1547

2002

3379

Thermo Gen (Spirited)

967

1160

1644

2127

3699

Thermo Gen (Nitro)

1024

1229

1740

2252

4019

I-C Honey Cooled

Tier
Lava
Magma
Blazing Block
Nitro Block
Extraction Cap (FE/t)

Thermo Gen (Basic)

1319

1583

1847

2902

2419

Thermo Gen (Hardened)

1420

1705

1989

3125

2739

Thermo Gen (Blazing)

1522

1826

2131

3348

3059

Thermo Gen (Niotic)

1623

1948

2273

3571

3379

Thermo Gen (Spirited)

1725

2070

2415

3795

3699

Thermo Gen (Nitro)

1826

2192

2557

4018

4019

Solar Panels

Due to the simplicity of running Solar, these are being brought a little lower. Like Thermo, the low end has been raised to make the entry level more useful, while the top tier has been reduced.

Tier
Rate (FE/t)

Basic

220

Hardened

320

Blazing

420

Niotic

520

Spirited

620

Nitro

720

Magmators and Furnators

No changes. These can be considered burst power sources as a single piece of fuel is always worth the same amount of energy. Higher tiers simply burn it faster with no efficiency gains or losses.

Reactors

These have been given a 50% boost in overall production value. The inclusion of better coolants also allows them to run much more efficiently, stretching fuel even further. Do note that these values are approximate as Powah Reactors naturally fluctuate over time, largely depending on how much fuel is left in the tank. Maximum output is achieved only when the tank is full (1000mb). A single piece of fuel is worth 100mb, so the generation rate will fluctuate as the tank goes up and down between 900 and 1000. These numbers assume the use of Redstone, Carbon, and Dry Ice to augment the reactor.

Water Cooled

Tier
Output Per Fuel (FE)
Burn Rate (mb/t)
Temp
Generation Rate (FE/t)

Basic

34,843,750

0.0249

29

9,385.50

Hardened

61,093,750

0.0298

29

19,709.54

Blazing

74,843,750

0.0348

29

28,156.49

Niotic

147,343,750

0.0398

29

63,352.09

Spirited

184,375,000

0.0448

29

89,162.20

Nitro

235,781,250

0.0497

29

126,704.18

I-C Honey Cooled

Tier
Output Per Fuel (FE)
Burn Rate (mb/t)
Temp
Generation Rate (FE/t)

Basic

46,250,000

0.0189

22

9,431.48

Hardened

80,937,500

0.0226

22

19,806.11

Blazing

99,062,500

0.0264

22

28,294.44

Niotic

195,156,250

0.0302

22

63,662.48

Spirited

244,218,750

0.034

22

89,599.05

Nitro

312,343,750

0.0377

22

127,324.97

Ether Gas Cooled

Tier
Output Per Fuel (FE)
Burn Rate (mb/t)
Temp
Generation Rate (FE/t)

Basic

112,812,500

0.0077

9

9,516.88

Hardened

199,687,500

0.0093

9

19,985.44

Blazing

244,531,250

0.0108

9

28,550.63

Niotic

481,562,500

0.0123

9

64,238.92

Spirited

602,500,000

0.0139

9

90,410.34

Nitro

770,625,000

0.0154

9

128,477.85

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Last updated 3 years ago

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