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# Thermal Series

## Developer Notes

Some of Thermal Expansion's Dynamos have been given a significant boost in terms of FE generation. They are the slow burn, high efficiency generators of the pack.

## Dynamos

### Stirling Dynamo

The entry level dynamo, this burns any furnace fuel. To keep it in line with other furnace type generators, no changes have been made to it's output.

### Magmatic Dynamo

Another entry level dynamo, this one consumes lava to produce energy. Like the Stirling Dynamo, it's output remains default to avoid power loops.

### Compression Dynamo

Capable of burning most liquid fuels in the pack, the Compression Dynamo is a mid tier dynamo. It has been given a 10x modifier over defaults and compatibility has been added for many more fuels at varying rates.

### Lapidary Dynamo

Lapidary Dynamos have had their total output increased by 40x over default values. A number of extra fuels have also been added, allowing you to get some extra power from many of the gems that you'll find while mining.

### Numismatic Dynamo

Metals are first converted to coins in a Multi-Servo Press and then fed into the Numismatic Dynamo to produce energy. Like the Lapidary Dynamo, this has been given a 40x multiplier on output FE.

#### Rates

Exact values for all fuels may be obtained from JEI. Simply look at 'Uses' for each dynamo to find a suitable fuel. The number shown here is the total FE generated per unit of fuel at 100% efficiency.

## Augments and Integral Components

Thermal Expansion's Dynamos use a system of replaceable upgrades to augment their capacity. There are three relevant upgrades for Dynamos:
1. 1.
Integral Components, which act as a straight multiplier to most other attributes
2. 2.
Auxiliary Reaction Chambers, which increase the FE/t rate at the cost of fuel efficiency
3. 3.
Multi-cycle Injectors, which allow the dynamo to run more efficiently
Only one Integral Component may be used at a time, but the other two may be inserted in any configuration.
As the internal buffer is filled, the dynamo will produce less FE/t, however it will not stop unless disabled by redstone. So they will always 'leak' a little energy if left running. To avoid this waste, it is recommended to send the power into a battery of some sort (`\$storage/energy` to see your options in JEI) and then use a comparator and simple redstone circuits to disable the generators when the battery is nearly full.
The Values below assume a Diamond as fuel in a Lapidary Dynamo, though the math should be straight forward for any other fuel type. All dynamos work the same.

### Base (100% Efficiency)

Integral Components
Minimum FE/t Produced
Max FE/t Produced
Total FE Produced
None
4
40
20,000,000
Hardened
8
80
20,000,000
Reinforced
12
120
20,000,000
Resonant
16
160
20,000,000

### 3x Auxiliary Reaction Chambers (73% Efficiency)

Integral Components
Minimum FE/t Produced
Max FE/t Produced
Total FE Produced
None
16
160
14,600,000
Hardened
32
320
14,600,000
Reinforced
48
480
14,600,000
Resonant
64
640
14,600,000

### 3x Multi-Cycle Injectors (133% Efficiency)

Integral Components
Minimum FE/t Produced
Max FE/t Produced
Total FE Produced
None
4
40
26,600,000
Hardened
8
80
26,600,000
Reinforced
12
120
26,600,000
Resonant
16
160
26,600,000