Enigmatica 6
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Thermal Series

Developer Notes

Some of Thermal Expansion's Dynamos have been given a significant boost in terms of FE generation. They are the slow burn, high efficiency generators of the pack.

Dynamos

Stirling Dynamo

The entry level dynamo, this burns any furnace fuel. To keep it in line with other furnace type generators, no changes have been made to it's output.

Magmatic Dynamo

Another entry level dynamo, this one consumes lava to produce energy. Like the Stirling Dynamo, it's output remains default to avoid power loops.

Compression Dynamo

Capable of burning most liquid fuels in the pack, the Compression Dynamo is a mid tier dynamo. It has been given a 10x modifier over defaults and compatibility has been added for many more fuels at varying rates.

Lapidary Dynamo

Lapidary Dynamos have had their total output increased by 40x over default values. A number of extra fuels have also been added, allowing you to get some extra power from many of the gems that you'll find while mining.

Numismatic Dynamo

Metals are first converted to coins in a Multi-Servo Press and then fed into the Numismatic Dynamo to produce energy. Like the Lapidary Dynamo, this has been given a 40x multiplier on output FE.

Rates

Exact values for all fuels may be obtained from JEI. Simply look at 'Uses' for each dynamo to find a suitable fuel. The number shown here is the total FE generated per unit of fuel at 100% efficiency.

Augments and Integral Components

Thermal Expansion's Dynamos use a system of replaceable upgrades to augment their capacity. There are three relevant upgrades for Dynamos:
  1. 1.
    Integral Components, which act as a straight multiplier to most other attributes
  2. 2.
    Auxiliary Reaction Chambers, which increase the FE/t rate at the cost of fuel efficiency
  3. 3.
    Multi-cycle Injectors, which allow the dynamo to run more efficiently
Only one Integral Component may be used at a time, but the other two may be inserted in any configuration.
As the internal buffer is filled, the dynamo will produce less FE/t, however it will not stop unless disabled by redstone. So they will always 'leak' a little energy if left running. To avoid this waste, it is recommended to send the power into a battery of some sort ($storage/energy to see your options in JEI) and then use a comparator and simple redstone circuits to disable the generators when the battery is nearly full.
The Values below assume a Diamond as fuel in a Lapidary Dynamo, though the math should be straight forward for any other fuel type. All dynamos work the same.

Base (100% Efficiency)

Integral Components
Minimum FE/t Produced
Max FE/t Produced
Total FE Produced
None
4
40
20,000,000
Hardened
8
80
20,000,000
Reinforced
12
120
20,000,000
Resonant
16
160
20,000,000

3x Auxiliary Reaction Chambers (73% Efficiency)

Integral Components
Minimum FE/t Produced
Max FE/t Produced
Total FE Produced
None
16
160
14,600,000
Hardened
32
320
14,600,000
Reinforced
48
480
14,600,000
Resonant
64
640
14,600,000

3x Multi-Cycle Injectors (133% Efficiency)

Integral Components
Minimum FE/t Produced
Max FE/t Produced
Total FE Produced
None
4
40
26,600,000
Hardened
8
80
26,600,000
Reinforced
12
120
26,600,000
Resonant
16
160
26,600,000