Some of Thermal Expansion's Dynamos have been given a significant boost in terms of FE generation. They are the slow burn, high efficiency generators of the pack.
The entry level dynamo, this burns any furnace fuel. To keep it in line with other furnace type generators, no changes have been made to it's output.
Another entry level dynamo, this one consumes lava to produce energy. Like the Stirling Dynamo, it's output remains default to avoid power loops.
Capable of burning most liquid fuels in the pack, the Compression Dynamo is a mid tier dynamo. It has been given a 10x modifier over defaults and compatibility has been added for many more fuels at varying rates.
Lapidary Dynamos have had their total output increased by 40x over default values. A number of extra fuels have also been added, allowing you to get some extra power from many of the gems that you'll find while mining.
Metals are first converted to coins in a Multi-Servo Press and then fed into the Numismatic Dynamo to produce energy. Like the Lapidary Dynamo, this has been given a 40x multiplier on output FE.
Exact values for all fuels may be obtained from JEI. Simply look at 'Uses' for each dynamo to find a suitable fuel. The number shown here is the total FE generated per unit of fuel at 100% efficiency.
Thermal Expansion's Dynamos use a system of replaceable upgrades to augment their capacity. There are three relevant upgrades for Dynamos:
- 1.Integral Components, which act as a straight multiplier to most other attributes
- 2.Auxiliary Reaction Chambers, which increase the FE/t rate at the cost of fuel efficiency
- 3.Multi-cycle Injectors, which allow the dynamo to run more efficiently
Only one Integral Component may be used at a time, but the other two may be inserted in any configuration.
As the internal buffer is filled, the dynamo will produce less FE/t, however it will not stop unless disabled by redstone. So they will always 'leak' a little energy if left running. To avoid this waste, it is recommended to send the power into a battery of some sort (
$storage/energyto see your options in JEI) and then use a comparator and simple redstone circuits to disable the generators when the battery is nearly full.
The Values below assume a Diamond as fuel in a Lapidary Dynamo, though the math should be straight forward for any other fuel type. All dynamos work the same.